Dnd Wiki. " Now we're looking at Wall of Fire: "The wall is opaque and lasts for the duration. Sting. Control water, decanter of endless water, cleric class for healing powers and command, hold person and later geas for blood bending, and different spirirtual spells because of your bending's links to the spirit world and exorcism, robes that are shades of blue and white. Charm Person – 3. You conjure up a wave of water that crashes down on an area within range. The area can be up to 10 metres long, up to 4 metres wide, and up to 4 metres tall. It ignores the group, but a tentacle with eyes is watches intently. He has since proved his worth as a member of the Crew, fighting through his fears for his new friends. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. All classes will have a listing somewhere that describes how saving throw DC's are set for the character. Disintegrate. It is far more fun to roleplay out your charismatic Bard's natural talents than relying on this cantrip. add to list. Listed on Apr 26, 2023Mermaids are strong, beautiful sirens of the seas, acclimated to the oceans and survival underwater. /level) Area: A wave 75 ft. The description lists various uses such as creating harmless sensory effects, cleaning or soiling an object, chilling or warming an area, or creating small markings. $egingroup$ Note that completely asides from what the rules say, this is also very varying in fiction, with some vampires fearing water to the extent that they can’t enter even a boat (despite the most famous one entering england via boat), in other stories they just can’t cross running water (so it acts more like a defensive barrier) and in yet. The caster unleashes a burst of energy from where they stand dealing thunder and either necrotic or radiant damage to the creatures around them. Poseidon is the violent and ill-tempered god of the sea, storms, earthquakes and horses. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. When the wall appears, all other creatures within its area must each make a DC: 24 Strength saving throw. Expect to spend a lot of time as a cat or elk with magical appendages. This is like if Randy Feltface was observing the goings on at a DND table! 🤣mad props to this DM. The section of the rules on targets makes clear that targeted. Eragon3942. Prismari Professor of Perfection. #Dnd 5e tidal wave how to; These are the five parts to creating your own or customizing your background in 5e. . So my question is, can you change the. So, the spell affects an area "up to 30 ft long,. The spell ends if the creature drops to 0 hit points. #1. A wave of thunderous force sweeps out from you. Example Scenario for Using Destructive Wave in D&D 5e. Each creature in that area. The wall lasts for the duration. Water elementals deal bludgeoning damage in D&D. If such a source of water exists within the range of the spell, the spell creates a burst. Proficiency with a trident allows you to add your proficiency bonus to the attack roll for any attack you make with it. Wind Wall. Any creature in the sphere’s space must make a Strength saving throw. So if you're fighting flying creatures, you can cast Tidal Wave, which imposes the prone condition, to slap flyers out of the air. Properties. "DnD Cantrips!Those low-level magic tricks that a caster can spam when they run out of everything more useful, or so the common wisdom goes. “Up to” meaning it can be less than that size. Tsunami. The spell tidal wave says: You conjure up a wave of water that crashes down on an area within range. The area of affect is pretty large too Reply reply the_real_jesus386 • It has a bit less range than fireball, but it looks more versatile and less likely to one-shot your squishier allies lol. Challenge 5 (1,800 XP) Water Form. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures prone. The tsunami deals 1d6 points of bludgeoning. The moon has a load of things associated with it Gravity: at will or charge based casts of "gravity" movement spells eg. So for a Wizard, their primary casting statistic bonus is based on their Intelligence score. allenbot3000p • Rogue • 3 yr. And if you roll well, then enjoy the luck and save your spell point for the next roll. Command. Weak ass cave spiders are good, no poison though at lvl 1; some sort of stupid worm that lies there with barbs or something; I always enjoy the wandering tentacle (basically a tentacle hanging in the cave attached to a. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. You unleash the power of your mind to blast the intellect of up to ten creatures of your choice that you can see within range. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything . Let’s say that only a 5x5x5 square of the water affects the fire elemental. If it fails, the target is either blinded or deafened (your choice) for the duration. You conjure up a wave of water that crashes down on an area within range. Maelstrom. In the Mists of Manivarsha. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. Claw. 5' by 5' is 25 cubic feet. Any creature swimming in the water as the tidal wave hits it must make a DC 30 Swim check each round to remain afloat. Most spells require the chanting of mystic words. For example, a transmutation wizard would be cool with wood carvers tools, turning metal into wood, caving it into a nice statue, then letting it change back and selling it. Advice and final thoughts. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. high and 500 ft. The ground in the area is covered with slick ice, making it difficult terrain. The area can be up to 30 feet long, 10 feet wide, and 10 feet tall. The material component is a strand of wet hair. Listed on Apr 26, 2023Harpies are great monsters for low to mid-level parties, but with some adjustments, they can even be used against higher-level characters. 200. Casting Time: 10 minutes. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. Saving Throws Wis +10, Cha +9 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities acid, poison Condition Immunities exhaustion, grappled, paralyzed, petrified,. October 10, 2019 by admin. Ice Wave (5e Spell) After you touch the ground, a thin sheet of ice rapidly extends forth in a 15-foot cone, then ruptures, causing spikes of ice to launch skyward. Each creature in that area must make a. You create a moving wall of water that can drown swimmers, swamp ships, and flood port cities. Destructive Wave is a 5th level damage dealing spell. You conjure up a wave of water that crashes down on an area within range. Range: Self (5-mile radius) Components: V, S, M (burning incense and bits of earth and wood mixed in water) Duration: Concentration, Up to 8 hours. Components: V, S, M (a drop of water) Duration: Instantaneous. The gnome masterminds of Mount Nevermind temper their creativity with years of experience. It is the easiest to make DM specials at low levels. Control Water. Bring that into your game instead of random mechanics. 5e Races 3. Available Skins. Note: Apparently the free spell list on DND Beyond is piracy now per the mods autobot so I had to not link. RAW, wouldn't affect a ship. I need your opinions on balancing (and a better name) for a homebrew magical item that a water genasi bandit will weild. 距離: 120英尺. If you want to play a game that *actually* is using part of DnD then go with Pathfinders or Neverwinter maybe this has really nothing much in common and is WAY easier with a semi unique armor system on top. If it fails the check, it can’t move. ago. If Concentration is maintained, the only thing that ends Tsunami is when the wall reaches 0 feet in height. Tidal Wave Arrow. You conjure up a wave of water that crashes down on an area within range. 5e Creatures 3. Part Two: Bandits 1 and 4 fail, but Bandits 2 and 3 Succeed. Vitriolic Sphere does 37. The creatures appear in any part of the area affected by. When the wall appears, all other creatures within its area must each make a DC: 24 Strength saving throw. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. You conjure up a wave of water that crashes down on an area within range. In case 2: This scenario is not allowed. use it as a cube of force by choosing the effect, instead of pressing cube sides to select it. chrisgrapolquiri1981's Ownd. It has hearing and darkvision out to a range of 120 feet. This Role Playing Games item by DruidcraftArts has 3 favorites from Etsy shoppers. Thus, a character who is gagged or in an area of silence, such as one created by the silence spell, can't cast a. You have resistance to fire damage. The moonlight deals radiant damage as we know from. Tidal Wave - Rules & Game Mechanics - Dungeons & Dragons Discussion - D&D Beyond Forums - D&D Beyond Tidal Wave #1 Jun 29, 2020 Morallyneutralbovine. Tidal Wave D&D 5th Edition. As you fire this arrow, you conjure a 10-foot tall, 5-foot wide wall of water that shoots forward to follow the projectile, as though you’re casting Tidal Wave. They can be seen gathering at the surface of the water in the dead of night, reading the stars for signs of times to come. If spells such as Gust of Wind only extinguished non-magical fire, it would say so in its description. Tidal Wave is an excellent choice if you want an interest AOE fire to add to your Wizard ’ s arsenal. In case 1: You do not regain Tides of Chaos. Critical Inspirations. Sanity Category. Hey, my PC has a high interaction (willing or not) with acid damage. The area is heavily obscured, and exposed flames in the area are doused. " Doesn't matter how they get in there. Each creature in that area must make a Tidal Wave Learn how to cast Tidal Wave, a 3rd-level conjuration spell that creates a wave of water that extinguishes unprotected flames and knocks down creatures in an area. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. long as in, left to right? it's 30 feet from base of wave to end point of where it crashes down, if I'm reading it right #WOTCstaff — (((Mike Mearls))) (@mikemearls) August 18, 2016 @ZaikyuSo, on a grid, the tidal wave would hit all. keep in mind that magic is literal, it doesnt follow physic laws, only what's written in the magic description counts. Tags Free Aasimar Sorcerer/Herbalist・3D printing temp. There are plenty of ways to make a Wisdom-based ranged attack as an action, so in Archer form you can make two Wisdom-based ranged attacks on each of your turns. A comprehensive list of all official spells for Fifth Edition. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. Tidal Wave. For example, if arcane lock is cast with a 9th level spell slot, a 9th level knock will be needed to be cast in order to unlock it, and if cast at a lower level, an ability check using your spellcasting ability would need to be made. Dnd 5e tidal wave. For every 5 ft. So while you could make a cube, you can also make something like a flat sheet, exchanging thickness for extra length and streching in any orientation. 5e: Holy Tidal Wave? Hello, I am quite a fresh DM and my party was at a graveyard dealing with spectres, willow wisps and Banshees. Choose one creature that you can see within range to make a Constitution saving throw. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Picking my new 3rd level spell for a storm sorcerer. In DND, a leviathan is a massive, sea-dwelling monster and elder water elemental. This area has a maximum dimension of 30 feet long, 10 feet wide, and 10 feet high. These are all usable by Druids, Sorcerers, and Wizards. D D Homebrew. Compendium Your System Come To Life. Specifically, the question came up in tonight's session whether the spell Gust of Wind would extinguish the flames created by the spell Wall of Fire. The blade is a khopesh, shaped like a tidal wave and I've designed it so that a few party members can make use of the weapon. You must be outdoors to cast this spell. Dust Devil. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Fantasy Props. Thumbnail by Crazey : Crazey4859 @Crazey Thanks everyone ️ See you in 2. D&D Sage Advice · @JeremyECrawford Would a fire elemental that failed it's save vs Tidal wave just die due to the mass amount of water? — Dongaloid (@Dongaloid56) April 1, 2016 As DM, I don't imagine all the water bombards the fire elemental, but it'd be hurt by moving through the water. A user asks how the Leviathan's Tidal Wave action affects objects in D&D 5e, a CR20 siege monster that can create a wall of water and deal damage to them. A storm surge, or tidal surge, which can cause waves that breach flood defences. On a failed save, the creature takes 1d8 bludgeoning damage. The wall lasts for the duration. Tidal Wave. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. If there is no large, natural source of water (a river, lake, or ocean) within the spell range, you can affect only one target. Weight. A wall of water springs into existence at a point you choose within range. I want to run it, since it seems like a genuinely powerful spell akin to Fireball, my only question is - what happens when you cast it at a higher level? Tidal wave 5e. You conjure up a wall of water on the ground at a point you can see within range. Tidal Wave. If you choose a tsunami, you create a 30-foot-high tidal wave of earth or water hurtling across the landscape that lasts for 1 round per level. 5e Other. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. The material component is a strand of wet hair. Without the knowledge of spells in dnd, you are a mere half-warrior. Does this mean it can target 1 square only and then put out fires in an area 30 ft from there?Go to DnD r/DnD • by. It has hearing and darkvision out to a range of 120 feet. Tidal Wave has the following relevant passage "The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it. Someone else also pointed out you should have a range of self, but don't forget to update the description of the spell. Dnd Paladin. You can blind or deafen a foe. . You attempt to beguile a creature that you can see within range. add to list. Tidal Wave - Recharge . Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Creatures that have an Intelligence score of 2 or lower are unaffected. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. Tidal waves usually move between 10 and 20 miles per hour. Advice and final thoughts. Also most of these spells last a long time. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. Dnd 5e Hobgoblin is the most "Anime protagonist" thing i have ever seen and i love it. In DND, a leviathan is a massive, sea-dwelling monster and elder water elemental. Freedom of the Waves is a conjuration spell from Tal'Dorei Campaign Setting Reborn. Explorer. Range long (400 ft. Components: V, S, M (a drop of water) Duration: Instantaneous. 5 if upcast to 4th level, and 14 or 16. Ember of the Fire Giant (UA) You’ve manifested the fiery combat emblematic of fire giants, granting you the following benefits: Born of Flame. Tidal wave is a 3rd level conjuration spell, it works on 5e, in this spell you conjure up a wave of water that crashes down on an area within range. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. ago. Range: Long (400 ft. Attack Generals - 2 rounds of combat vs the generals using their characters to attempt to weaken their influence on their forces. However getting to level 17 isn't a common occurrence and had they idea of lowing it to a level 3 spell. What follows is the set of rules I believe should be followed in this instance; and what is intended by the spell, or what we call RAI. Melee Weapon Attack: +17 to hit, reach 5 ft. Tidal Wave [ Raz-de-marée ] level 3 - conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave. + 40 ft. Trident. e. Each creature in that area must make a Dexterity. Available Skins. Its companion, Surge, was a lawful neutral trident dedicated to another deity, an eel-like demigod called Anguileusis . You conjure up a wave of water that crashes down on an area within range. However, hitting more than two enemies with a line effect (even one that’s wide like Tidal Wave) can be very difficult, so it’s rare that you’ll hit more than two targets with this. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. /level; see text. As an action on your turn, you can repeat the same effect or choose a different one. I think most people would probably agree that Tidal Wave counts as running water, and there's no definition of running water in D&D 5e to prove them wrong. On a failed save, the creature is pushed 10 feet away from you and its. 10 ft tall. A few rats run past in fear, slowly becoming a torrent fleeing something. The caster creates a tidal wave, whirlpool, or waterspout in a 15-foot-radius, 10-foot-high cylinder within 120 feet of themselves. Reply More posts you may like. Well, the wave itself says it only affects creatures, so it seems like basically the wave crests over your target area and crashes down. " The duration for Wall of Fire is set as "Concentration, up to one minute". If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. Weak ass cave spiders are good, no poison though at lvl 1; some sort of stupid worm that lies there with barbs or something; I always enjoy the wandering tentacle (basically a tentacle hanging in the cave attached to a. Built For Success gives you a d4 to add to most rolls, and resistance to poison and advantage against being paralyzed and poisoned are good defensive buffs. Finally, you gain resistance to cold damage, and you are unaffected by the drawbacks caused by a deep underwater environment. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. It's not infinite, but with two uses of Wild Shape per short rest, you can be spamming this in. Ghostly: Flight, better speed than the other undead options, and its attacks make the target Frightened. r/DnD. Each creature in this area must be subject to agile exemption verification. The words themselves aren't the source of the spell's power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. The white lines are cotidal lines spaced at phase intervals of 30° (a bit over 1 hr). This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. . As far as I can tell, nothing stops someone from casting these spells underwater (assuming they are able to cast spells underwater, of course). Characters Any Concept / Any System. Eye of Anguish – P15. On a failed save, it pursues the course of action you described to the best of its ability. You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. Cool Items. The area can be up to 30 ft long, up to ten feet wide, and up to ten feet tall. Range: 120 feet. 持續時間: 立即. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid, Sorcerer, Wizard. Hill dwarf will give you some. + 40 ft. if the spell effect itself has a written damage component (tidal wave 4d8) then its magical damage, if it is an indirect damage (like using shatter to destroy a pillar then the roof caving in) its not magical damage anymore. You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. I need your opinions on balancing (and a better name) for a homebrew magical item that a water genasi bandit will weild. 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave of water that crashes down on an area within range. As an action, you can move the eye up to 30 feet in any direction. A story about something that happened at my table recently that I found entertaining. How flexible is Tidal Wave's aoe? 5th Edition. We’ll touch on why in the next section. DM rolls, and it is a tidal wave of D20s, of all different sizes and materials, clattering across the table like aggressive stone tumbleweeds, ricocheting off each other, knocking over minis, and making an ungodly racket. Scroll of Tidal Wave Rarity Uncommon Type Scroll Sanity Category Consumables Relevant Page Number 200 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 400 gp. Thunderous Smite. She is a monk so armor is out, DM is pretty chill in regards to balanced homebrew items so if there's something you know of that can fit the bill that works too, unless it requires attunement because her attune slots are filled with highly necessary items. After a few arcana checks, and a casting of Identify, they have figured out that it will wreak havoc on a dwarven settlement within 2 days. Each creature in that area must make a Dexterity saving throw. Spells. It’s time to don your pointy hat, ponder your Arcane Focus,. 3 уровень Приливная волна, вызов. Personally, I would say that a wave of elemental energy erupts from you in a 20 foot line that is 5 feet wide, or something along those lines. Tidal Barrier. If I somehow manage to get this going on a vampire that we've. It can also speak with aquatic animals as if using a speak with animals. But it doesn't do any more damage than an upcast magnify gravity, and significantly less than the obvious choice (fireball) -- 18 avg damage vs 28 avg damage. More importantly, your DM agreed, and its their opinion that matters. wide/level and 2 ft. It does not move 'up to' 50ft. Pulse Wave. Each creature in that cone must make a Constitution saving throw. Tidal Wave: A 3rd-level Conjuration available to Druids, Sorcerers, and Wizards. Dnd 5e Hobgoblin is the most "Anime protagonist" thing i have ever seen and i. Freedom of the Waves requires one action to cast, with verbal, somatic, and material components. Each creature in that cone must make a Constitution saving throw. Each creature in the area must make. Components: V S M (Several seeds of any moonseed plant and a piece of opalescent feldspar) A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Fire is one the most prevailing elements in DnD, so it comes into manipulation quite a draw . I'd really like to pick tidal wave, because, you know, tides and gravity. No, the spell as written says a 5 foot cube, not 5 cubic feet. Each creature in the elemental's space must make a DC 15 Strength saving throw. Cyril is a young man of average height with. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. 5. Abilities. Until the spell ends, dim light fills the cylinder. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave of water that crashes down on an area. It's a third level spell, which means Clerics don't get it until level 5. ] and then it vanishes. Tidal Wave with 60 fps frame perfects counter. But imo Tidal Wave is definitely up there with those two. Приливная волна (Tidal Wave) | Заклинания D&D 5e. Pulse Wave. When you cast a tidal wave in 5e, you conjure a massive wave of water that crashes down to an area you pick within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. We would like to show you a description here but the site won’t allow us. This features a minor hydromancy cantrip Shape Water, a 3rd-level spell Wall of Water, and also a 4th-level spell Watery Sphere . Hit: (1d8 + 4) slashing damage. Tidal Wave (4e Power) Torrential Wave (4e Power) Wave of Despair (4e Power) Wave of Flame (4e Power) Wave of Knowledge (4e Power) Wave Slash (4e Power) Wave Spin (4e Power) Waveride (4e Power) 3. Cost. Erupting Earth (3d12 and difficult terrain) and Tidal Wave (4d8 and knockdown) both seem like pretty cool spells, but it feels weird that Tidal Wave can only be cast at 3rd level? Freedom of the Waves (HB) You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. Lesser Restoration also says it can cure "a disease", not "a disease requiring a spell of 2nd level or lower" - thus, Potion of Vitality, in being neither heal nor a disease-curing spell of 6th level or higher, cannot cure it. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures prone. So far I don't have a lot of battlefield control so I was thinking of Tidal Wave for the prone&nbs. Typically water damage is Bludgeoning damage, like getting pummeled by the waves. He is Zeus and Hades’ brother and lives in a palace made out of coral at the bottom of the sea. If you choose a swell, you create a more controlled and gentle 5-foot-high wave that lasts for 1 hour per level. 5th-level transmutation. Tidal Wave ( pointer) 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid , Sorcerer , Wizard. mermaids reach adulthood after 16 years, and are considered elderly by 500. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. This Role Playing Games item by DruidcraftArts has 3 favorites from Etsy shoppers. Most popular aasimar 3D Models. This gadget emits a screeching wave of sound in a 30-foot cone originating from. The final wave should take almost everything the party has to stop them. If for each gallon of water it takes 1 pt of damage, and two tidal waves contained hundreds (if not. Angelbeatslen • 3 yr. Each creature in that area must make a Dexterity saving throw. 10 ft tall. Tidal Wave. When a creature enters the spell’s. Healing Wave has a cast-time of 1,71 seconds. /level; see text. You conjure up a wave of water that crashes down on an area within range. Blindness Deafness. Hunter's Den – P12. But the more you try to stretch the magic, the less bang for your buck you get, and the greater chance of unintended consequences. And every creature that fails the save is. You conjure up a wave of water that crashes down on an area within range. You cannot imagine your online dnd game session to be fascinating if you don’t use the spells. Examples of these are: Tidal wave, synaptic static, investiture of fire/ice/stone, mental prison, sunbeam, finger of death, firestorm, prismatic spray, whirlwind, abi-dalzim’s horrid wilting, incendiary cloud, sunburst are examples of these spells. @ZaikyuIn the “Tidal Wave” spell, one of the dimensions is “30 ft. Apr 6, 2020. Casting Time: 1 action. Question about the tidal wave spell. In combat, the cantrip will be all but useless, but outside of combat these functions are invaluable. Gust of Wind, Shatter. A cleric or paladin may create holy water by performing a special ritual. In addition to a bucket of damage on a failed Con save, all chosen targets within 30 ft are. The damage type is almost never resisted and prone on a failed save is a strong rider, too.